phil05 Posted November 26, 2015 Report Share Posted November 26, 2015 i'll be building a pc specifically for syncing games to remote/lan computers main pc role:complete games + online gamesonline games will always be updated in this pconce updated, it will sync updated files/folders to remote or networked computers remote/networked computerswill only just receive updated files from main pc what recommended specs should the main pc have?proc: ?mems? i'll be using either 1 or 2 ssd's in raid0 config as a startabout 200-600 remote computers to be syncedabout 1-1tb total files tia Quote Link to comment Share on other sites More sharing options...
phil05 Posted November 30, 2015 Author Report Share Posted November 30, 2015 anyone? Quote Link to comment Share on other sites More sharing options...
iswrong Posted November 30, 2015 Report Share Posted November 30, 2015 I see a couple of issues here. First of all, sync will only work with 100 peers at a given moment. Secondly, what kind of games are you talking about? If these are Windows games, don't they need registry entries, etc. as well?In general, sync has quite modest requirements, since each peer will also start sharing data. Quote Link to comment Share on other sites More sharing options...
phil05 Posted December 4, 2015 Author Report Share Posted December 4, 2015 mostly online games like dota2, league of legends and other online games and some local games that dont need registry entriesplanning to purchase either the pro, workgroup or IT Quote Link to comment Share on other sites More sharing options...
RomanZ Posted December 8, 2015 Report Share Posted December 8, 2015 @phil05MemorySync consumes roughly 0.8-1.5Kb of memory per file (folder) depending on file (folder) actual path length (the more lengthy file/folder path, more memory it takes). Memory consumption does not depend on actual folder size. So having, say, 100K files to be synced will result in around 100-150Mb of memory consumed by Sync. CPU consumptionSync mostly consumes CPU during re-hashing changed files enc encrypting them while sending. We've got some reports from field that low-profile CPUs (like ones for NAS and other embedded devices) may experience slow speed due to CPU overload, though reports about CPU overload on desktop-class computers are really rare even with large amount of peers. Also, for your setup it would be optimal to proceed with IT due to exceeding amount of peers. Quote Link to comment Share on other sites More sharing options...
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