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  1. Hi I am sitting with the problem of many companies associating the bittorrent protocol with piracy and just throttle or block it. To overcome this problem I have been thinking of using a SSH tunnel between my work network and home network. I am guessing that if the listening port or port 3838 is opened, the BTSync clients would be able to negotiate and connect with one another. Any advice on the matter would be appreciated. Regards ErgoPandemonium
  2. After reading through some of the comments and thinking about the idea of btsync vs Bittorrent I just can only say we can only speculate as to what the future holds. I am actually starting to think the idea of the blog might have been to see what users want long term and what they would pay for the product. Another thing is we have yet to see a full feature list. I expect the free version will remain about as limited as is, while the pro version might give power users more options per folder. Now with the license idea they could say: 1.) pay x-amount and get unlimited installs. This gives them a steady income and keeps most users happy. 2.) pay and get a option to link a client to a account which allows remote management, with a cap of 10 links. Still somewhat acceptable Overall I do not have the answer but these are some of the possible options I have identified.
  3. I wonder if the reference to "Capabilities like having access to very large folders..." might not be in reference to a possible x64 version of btsync. Seeing as btync is currently limited to ~10^6 files with x86 OS this would not affect most home users but I can see the file limit being a problem in enterprise settings. Given what the pro version is expected to cost it is rather cheap for the time I save. The only problem I have with the package is price/device, however if the pro and free version can behave like a server-client (Pro being folder admin) then it might still make sense. I really feel for sorry for the people at btsync who have to decide on the pricing system as this will be their chance to either corner the market or anger all of us.
  4. After starting the new version of btsync, on my Raspberry pi, I was unable to access the webui using a different pc. I restarted the client and found this did not fix the problem. I then looked at my peers's list om my windows client and saw that it was still connected to my raspberry pi. From that I concluded that the webui section was not working or its port was different. I tried accessing the linux web client again on different ports with no success. When inspecting btsync with htop and iftop nothing seemed strange. To be thorough I redownloaded the version and removed the previous one from my raspberry pi. After no success I reverting back to v1.4.75 and the interface worked again. I have been too busy to do additional troubleshooting. ----------------------------------------------------------------------------------------------------------------------------- Sigh I surrender it was my mistake. If I had only read the change log I would have seen the reason for this. Thank you @Andrewb for bringing this up. http://sync-help.bittorrent.com/customer/portal/articles/1672241-guide-to-linux?b_id=3885
  5. I agree that it is not the best practice to have different syncignore folders, however until btsync has a selective sync option there is not a lot of other options. I have not had any problems with this method, however I did a lot of testing before I started using it on my main folders. I also have the data backed up daily to a non-sync folder in the event that the next update causes a problem. Btsync will want to sync the entire folder and you will end up with it thinking it is not fully synced. Thus if you absolutely need to do this, just go ahead, but remember the next update could break it so keep backups just in case.
  6. I never had a problem with btsync syncing my VMWare virtual machines. I does cause some irritation when btsync is still busy syncing the VM and you want to boot this virtual machine.
  7. I think you are trying to do something like I did with my steam folder. In your case I think you will need to add the list of video formats to the picture folder's syncignore folder and and the picture formats to the video folder's syncignore folder. Try it with 2 test folders before you implement it on your main folder, as you can cause a big mess if applied incorrectly. http://forum.bittorrent.com/topic/27900-syncignore-list-generator/
  8. It is possible and I have been doing it for 6 different machines on 4 folders. All you need to do is add the name of folders you want to ignore to the android device's syncignore file as follows *Fldr2/some_sub_folder. PRACTICE with a new folder before you apply it to your pictures. If you confuse btsync strange things happen and you will have a jumbled mess. You can use the script I wrote to make the process faster for a lot of folders. http://forum.bittorrent.com/topic/27900-syncignore-list-generator/
  9. Basic Instruction: 1. Save it as an .py file 2. Put the script in the folder you want to index 3. Make a text file WL.txt -> White list 4. Add the folder names of folders you want to allow to sync, but make sure there are no blank lines in the textfile! When you run the script it will prompt how deep it should look in your sub folders. By default it is 7 layers If you do not make a White list and say no when prompted to use a white list, it will index everything in the directory Known problems 1. The filtering system looks for keywords in a path. This can lead to folders containing part of the keyword being filtered although you did not want it to happen. example: The folder contains 3 folders with the names Data, Private Data and Public Data. If the keyword were Data all three of the items would be removed from the generated black list. 2. UNIX directories: I wrote the script for my windows pc's and as such the directory separator is an "\" and not a "/" as in UNIX based operating systems. The script currently does not support being run on a UNIX OS, however I hope to add it later on. Without a white list: looking 2layers deep *Guild Wars 2 *STEAMGAMES_Common *STEAMGAMES_Common\BioShock Infinite *STEAMGAMES_Common\Borderlands 2 *STEAMGAMES_Common\CastleCrashers *STEAMGAMES_Common\company of heroes *STEAMGAMES_Common\Company of Heroes Relaunch *STEAMGAMES_Common\darksiders *STEAMGAMES_Common\DisplayFusion *STEAMGAMES_Common\Far Cry 3 *STEAMGAMES_Common\GarrysMod *STEAMGAMES_Common\magicka *STEAMGAMES_Common\metro 2033 *STEAMGAMES_Common\Natural Selection 2 *STEAMGAMES_Common\Orcs Must Die 2 *STEAMGAMES_Common\red faction armageddon *STEAMGAMES_Common\saints row the third *STEAMGAMES_Common\Sanctum2 *STEAMGAMES_Common\Serious Sam 3 *STEAMGAMES_Common\Terraria *STEAMGAMES_Common\Titan Quest *STEAMGAMES_Common\total war shogun 2 *STEAMGAMES_Common\War Thunder *STEAMGAMES_Common\Warhammer 40,000 Space Marine *STEAMGAMES_Common\BioShock Infinite\Binaries *STEAMGAMES_Common\BioShock Infinite\Engine *STEAMGAMES_Common\BioShock Infinite\XGame *STEAMGAMES_Common\Borderlands 2\Binaries *STEAMGAMES_Common\Borderlands 2\DLC *STEAMGAMES_Common\Borderlands 2\Documents *STEAMGAMES_Common\Borderlands 2\Engine *STEAMGAMES_Common\Borderlands 2\Gearbox *STEAMGAMES_Common\Borderlands 2\WillowGame *STEAMGAMES_Common\CastleCrashers\data *STEAMGAMES_Common\CastleCrashers\directx *STEAMGAMES_Common\company of heroes\CoH *STEAMGAMES_Common\company of heroes\DLC1 *STEAMGAMES_Common\company of heroes\DLC2 *STEAMGAMES_Common\company of heroes\DLC3 *STEAMGAMES_Common\company of heroes\DX_redist_install *STEAMGAMES_Common\company of heroes\Engine *STEAMGAMES_Common\company of heroes\MilesRedist *STEAMGAMES_Common\company of heroes\RelicDownloader *STEAMGAMES_Common\company of heroes\RelicOnline *STEAMGAMES_Common\company of heroes\tovredist *STEAMGAMES_Common\company of heroes\validators *STEAMGAMES_Common\company of heroes\VCRedist *STEAMGAMES_Common\company of heroes\WorldBuilder *STEAMGAMES_Common\company of heroes\WW2 *STEAMGAMES_Common\Company of Heroes Relaunch\CoH *STEAMGAMES_Common\Company of Heroes Relaunch\DLC1 *STEAMGAMES_Common\Company of Heroes Relaunch\DLC2 *STEAMGAMES_Common\Company of Heroes Relaunch\DLC3 *STEAMGAMES_Common\Company of Heroes Relaunch\Drivers *STEAMGAMES_Common\Company of Heroes Relaunch\Engine *STEAMGAMES_Common\Company of Heroes Relaunch\MilesRedist *STEAMGAMES_Common\Company of Heroes Relaunch\RelicOnline *STEAMGAMES_Common\Company of Heroes Relaunch\WorldBuilder *STEAMGAMES_Common\Company of Heroes Relaunch\WW2 *STEAMGAMES_Common\Company of Heroes Relaunch\_CommonRedist *STEAMGAMES_Common\darksiders\media *STEAMGAMES_Common\Far Cry 3\bin *STEAMGAMES_Common\Far Cry 3\data_win32 *STEAMGAMES_Common\Far Cry 3\Support *STEAMGAMES_Common\GarrysMod\bin *STEAMGAMES_Common\GarrysMod\garrysmod *STEAMGAMES_Common\GarrysMod\platform *STEAMGAMES_Common\GarrysMod\sourceengine *STEAMGAMES_Common\magicka\Content *STEAMGAMES_Common\magicka\Cursors *STEAMGAMES_Common\magicka\Dependencies *STEAMGAMES_Common\magicka\SaveData *STEAMGAMES_Common\metro 2033\install *STEAMGAMES_Common\Natural Selection 2\assets *STEAMGAMES_Common\Natural Selection 2\builds *STEAMGAMES_Common\Natural Selection 2\core *STEAMGAMES_Common\Natural Selection 2\docs *STEAMGAMES_Common\Natural Selection 2\explore *STEAMGAMES_Common\Natural Selection 2\lua_test *STEAMGAMES_Common\Natural Selection 2\ns2 *STEAMGAMES_Common\Natural Selection 2\system *STEAMGAMES_Common\Natural Selection 2\tutorial *STEAMGAMES_Common\Natural Selection 2\utils *STEAMGAMES_Common\Natural Selection 2\_CommonRedist *STEAMGAMES_Common\Orcs Must Die 2\build *STEAMGAMES_Common\Orcs Must Die 2\data *STEAMGAMES_Common\Orcs Must Die 2\installer *STEAMGAMES_Common\red faction armageddon\build *STEAMGAMES_Common\red faction armageddon\DirectX *STEAMGAMES_Common\red faction armageddon\reslists *STEAMGAMES_Common\saints row the third\DirectX *STEAMGAMES_Common\saints row the third\packfiles *STEAMGAMES_Common\saints row the third\reslists *STEAMGAMES_Common\saints row the third\videos *STEAMGAMES_Common\Sanctum2\Binaries *STEAMGAMES_Common\Sanctum2\Engine *STEAMGAMES_Common\Sanctum2\Install *STEAMGAMES_Common\Sanctum2\SanctumGame *STEAMGAMES_Common\Serious Sam 3\Bin *STEAMGAMES_Common\Serious Sam 3\Content *STEAMGAMES_Common\Serious Sam 3\Log *STEAMGAMES_Common\Serious Sam 3\Redist *STEAMGAMES_Common\Serious Sam 3\Temp *STEAMGAMES_Common\Terraria\Content *STEAMGAMES_Common\Titan Quest\Audio *STEAMGAMES_Common\Titan Quest\Database *STEAMGAMES_Common\Titan Quest\EULA *STEAMGAMES_Common\Titan Quest\Manual *STEAMGAMES_Common\Titan Quest\MilesRedist *STEAMGAMES_Common\Titan Quest\Resources *STEAMGAMES_Common\Titan Quest\Settings *STEAMGAMES_Common\Titan Quest\Text *STEAMGAMES_Common\Titan Quest\Toolset *STEAMGAMES_Common\Titan Quest\Videos *STEAMGAMES_Common\total war shogun 2\awesomium_cache *STEAMGAMES_Common\total war shogun 2\benchmarks *STEAMGAMES_Common\total war shogun 2\data *STEAMGAMES_Common\total war shogun 2\locales *STEAMGAMES_Common\total war shogun 2\miles *STEAMGAMES_Common\total war shogun 2\redist *STEAMGAMES_Common\War Thunder\.launcher_log *STEAMGAMES_Common\War Thunder\cache *STEAMGAMES_Common\War Thunder\compiledShaders *STEAMGAMES_Common\War Thunder\content *STEAMGAMES_Common\War Thunder\launcher_upd *STEAMGAMES_Common\War Thunder\levels *STEAMGAMES_Common\War Thunder\redist *STEAMGAMES_Common\War Thunder\Replays *STEAMGAMES_Common\War Thunder\res *STEAMGAMES_Common\War Thunder\Screenshots *STEAMGAMES_Common\War Thunder\sound *STEAMGAMES_Common\War Thunder\ui *STEAMGAMES_Common\War Thunder\video *STEAMGAMES_Common\War Thunder\_CommonRedist *STEAMGAMES_Common\War Thunder\_debuginfo *STEAMGAMES_Common\Warhammer 40,000 Space Marine\config *STEAMGAMES_Common\Warhammer 40,000 Space Marine\data *STEAMGAMES_Common\Warhammer 40,000 Space Marine\logs *STEAMGAMES_Common\Warhammer 40,000 Space Marine\redist *STEAMGAMES_Common\Warhammer 40,000 Space Marine\Screenshots *STEAMGAMES_Common\Warhammer 40,000 Space Marine\streamingaudio *STEAMGAMES_Common\Warhammer 40,000 Space Marine\system *STEAMGAMES_Common\Warhammer 40,000 Space Marine\videos WL.txt Far Cry 3 With a white list looking 7 layers deep for "Far Cry 3" ######################################### #Space required:10.891GB ######################################### *Guild Wars 2 *STEAMGAMES_Common\BioShock Infinite *STEAMGAMES_Common\Borderlands 2 *STEAMGAMES_Common\CastleCrashers *STEAMGAMES_Common\company of heroes *STEAMGAMES_Common\Company of Heroes Relaunch *STEAMGAMES_Common\darksiders *STEAMGAMES_Common\DisplayFusion *STEAMGAMES_Common\GarrysMod *STEAMGAMES_Common\magicka *STEAMGAMES_Common\metro 2033 *STEAMGAMES_Common\Natural Selection 2 *STEAMGAMES_Common\Orcs Must Die 2 *STEAMGAMES_Common\red faction armageddon *STEAMGAMES_Common\saints row the third *STEAMGAMES_Common\Sanctum2 *STEAMGAMES_Common\Serious Sam 3 *STEAMGAMES_Common\Terraria *STEAMGAMES_Common\Titan Quest *STEAMGAMES_Common\total war shogun 2 *STEAMGAMES_Common\War Thunder *STEAMGAMES_Common\Warhammer 40,000 Space Marine SyncIgnore Blacklist GeneratorV3.8.py ----------------------------------------------------------------------------------------------------------------------------------------- ####################################################################### def estimated_size(White_list): from os import chdir,walk,path,listdir los=[] for root,dirs,files in walk('.'): for skp in White_list: if skp in root: los.append(root) size = 0 for dd in los: dirr = listdir(dd) for d in dirr: if path.isfile( dd+'\\'+d): size += path.getsize(dd+'\\'+d) if size > 1024**4: siz = str(round((size/(1024.)**4),3)) +'TB' elif size > 1024**3: siz = str(round((size/(1024.)**3),3)) +'GB' elif size > 1024**2: siz = str(round((size/(1024.)**2),3)) +'MB' elif size > 1024: siz = str(size/1024.) +'KB' return(siz) ####################################################################### def remove_eksta(lys): a = lys b = lys while '' in a: a.remove('') verwyder = [] for i in a: for j in b: x = j.split('\\') y = ('\\').join(x[:-1]) if (i in y) and (i != j) and (len(i) >1): verwyder.append(j) for skip in verwyder: for lyn in b: if skip == lyn: b.remove(skip) return( d) ####################################################################### #add new line def nl_add(lys): for lyn in enumerate(lys): lys[lyn[0]] = lyn[1]+'\n' return(lys) ####################################################################### #clean_dir_trail def clc_dir_trail(lys,skip): add_skip =[] for lyn in enumerate(lys): #kyk na alles for i in enumerate(skip): #Is element in die lyn if i[1] in lyn[1]: #remove parents temp = [] for split_lyn in enumerate(lyn[1].split('\\')): temp.append(split_lyn[1]) if temp[split_lyn[0]] not in add_skip: add_skip.append(('\\').join(temp)) for skip in add_skip: for lyn in lys: if skip == lyn: lys.remove(skip) return(lys) ####################################################################### #filter basiese def skip_goed(lyn_str,skip): los=[] for skp in skip: for lyn in lyn_str: if skp in lyn: los.append(lyn) for skip in los: for lyn in lyn_str: if skip in lyn: lyn_str.remove(lyn) return(lyn_str) ####################################################################### # soek vir dubbels in die lys def Soek_dubbels(lyn_str): tel = 0 new_list_sondub=[] while tel < (len(lyn_str)-1): if lyn_str[tel] <> lyn_str[tel+1]: new_list_sondub.append(lyn_str[tel]) tel+=1 new_list_sondub.append(lyn_str[tel]) return(new_list_sondub) ####################################################################### #sorteer die directories volgens diepte def sort_dirs(dir_array,layers): full_list = [] level = 1 while level<=int(layers): for index in range(0,(len(dir_array))): if len(dir_array[index].split('\\')) == level: full_list.append(dir_array[index]) level +=1 full_list.append('\n') return(full_list) ####################################################################### #Kry al die dir inligting en verwerk na n lys wat in n txt file # gebruik kan word def fix(dir,layers): from os import chdir,walk,path chdir(dir) tel = 0 lyn_str=[] for root,dirs ,files in walk(dir): dirr = root.split('\\') layer = int(layers) lengte = len(dirr) if (lengte<=layer): lyn = dirr[1:layer+1] else: lyn = dirr[1:layer+1] lyn_str.append('*'+'\\'.join(lyn)) tel+=1 return(lyn_str) ####################################################################### #script ####################################################################### from os import curdir, startfile #maak die txt file new_file = open('SyncIgnore.txt','w') new_file.close() #Hoeveel subdirs moet na gekyk word layers = raw_input("Subdir depth: ") whitelist = raw_input('Do you want to use your white list (y/n): ') #is die input valid as nie default na 3 import string if layers == '': layers = 7 elif (layers[0] not in string.digits): layers = 7 Final_list = [] #Filter lys Final_list = fix(curdir,layers) Final_list = sort_dirs(Final_list,layers) Final_list = Soek_dubbels(Final_list) #Filrer skip uit skip = ['SyncArchive','$RECYCLE','MSOCache'] Final_list = skip_goed(Final_list,skip) basic =['# .SyncIgnore is a UTF-8 encoded .txt file that helps you specify single files, paths and rules\n', '# for ignoring during the synchronization job. It supports "?" and "*" wildcard symbols.\n', '#\n', '#\n', '# OS generated files #\n', '.DS_Store\n', '.DS_Store?\n', '._*\n', '.Spotlight-V100\n', '.Trashes\n', 'ehthumbs.db\n', 'desktop.ini\n', 'Thumbs.db\n', '~$*\n', '*.laccdb\n', '\n'] new_file = open('SyncIgnore.txt','a') new_file.writelines(basic) new_file.close() # If whitelist exists if whitelist in ['y','Y']: skip =[] p = open('WL.txt','r') skip_raw = [line for line in p.readlines()] for index in range(0,len(skip_raw)-1): skip.append(skip_raw[index][:-1]) skip.append(skip_raw[len(skip_raw)-1]) while '' in skip: skip.remove('') while '\n' in skip: skip.remove('\n') p.close() Final_list=clc_dir_trail(Final_list,skip) Final_list = skip_goed(Final_list,skip) size = estimated_size(skip) new_file = open('SyncIgnore.txt','a') new_file.writelines(['#########################################\n', '#Space required:'+size+'\n', '#########################################\n','\n']) new_file.close() Final_list= remove_eksta(Final_list) ################ Final_list=nl_add(Final_list) #print na txt file new_file = open('SyncIgnore.txt','a') new_file.writelines(Final_list[1:]) new_file.close() startfile('SyncIgnore.txt') #######################################################################
  10. As you might know the .SyncIgnore file is a very powerful tool to selectively sync files/folders from a folder populated with many subfolders and other files. Due to data caps I have been relying on btsync to keep my steam folder synced between different devices, rather than updating the games on each device. In a normal case btsync would copy all the games in my steam folder, however there is no point in having an AAA-Title on an ultrabook. To overcome this I played with the .SyncIgnore file and managed to select what should be synced to the netbook. This made the overall syncing process quicker and wasted less harddrive space. The process of adding files manually works fine when you only want to exclude a few files but is rather time consuming when you only want 3 games from the folder. To overcome this problem I wrote a script in python that can take inputs as to what you do not want to ignore. The script then delivers a file with all the files that should be ignored. The script scans the directory it is placed in and generates a list of those directories. It then removes all the directories from the list related to the keywords in the white list. Once it is done it delivers a text file containing the directories which should be ignored. You can then just copy the list into the .SyncIgnore file. If anyone is interested in this script I will look into converting it to a exe file and post it on the forum. NB :1. The script is still being refined and error handling is still an ongoing task. 2. I am an engineer not a full time programmer. IT WONT BE PERFECT 3. The steam case is one of many in which I have tested this successfully
  11. In my experience, with btsync 1.2.82, read-only files will sync with one another as long as the files are the same as what the master wanted to sync. So as an example Lets say A = my PC, B = my Linux box and C = my phone A will be the master B and C are read-only Case 1: Add files to A B and C recieve files from A and one another. Case 2: Add files to A and let it sync to B, but not C. Than switch A off When C and B are on, C receives the Files from B Case 3: Add files to A and let it sync to B, but not C. Than switch A off and edit some of the files on B When C and B are on, C will receive all the files from B that are new and have not been edited. Case 4: Edit files on C or B Any files that have been edited by are treated as if they are in the .SyncIgnore list and are not synced with the other read-only devices. I hope this helps.